General Conduct
Tolerance, loyal behavior and mutual appreciation are the basis for a trusting environment. Driving actions with the recognizable aim of deliberately causing harm to a fellow competitor will not be tolerated at any time. This rule applies to driving in all parts of the competition, the chat or voice chat as well as the race debriefing in the forum and any other external communication between drivers. In serious cases, disqualification may be the consequence. Drivers who obstruct or endanger other drivers through their driving style or do not meet the requirements of the event may be disqualified from further participation in the event by the race management. Drivers who obviously obstruct, block, push off or endanger other drivers may be subject to penalties.
Compliance with the regulations is based on trust. It is not mandatory for the race management to check the behavior of every driver. Protests against individual cases are possible by reporting them to the race management after the race.
Drivers Briefing
If necessary, a driver briefing will take place before the qualification.
Special details will be announced in the invitation to the event.
Flag signals
Yellow Flag
This flag indicates a danger or an obstacle next to or on the track. The speed at the danger zone must be adapted to the situation. Overtaking is prohibited.
Blue Flag (in race only)
The flag is shown to a vehicle that is about to be lapped (see chapter Lapping). The flag indicates to the driver that he must allow the following vehicle to overtake.
Behavior on the track
Track Limits
The track is basically defined by the track boundary lines or the road surface and is usually monitored automatically by Real Penalty.
Curbs, artificial turf, grass pavers, speed bumps and raised curbs, which are usually placed in the second row, as well as other facilities attached to the normal curb, are not considered a track.
At least one tire must be inside or on the track at all times. A tire is on the track as long as a part of the tire is still in contact with the track.
In addition to this regulation, there may be special regulations for each track, which will be announced in the regulations or the drivers’ briefing.
Overtaking
In a direct battle, the driver in front is allowed to change lanes once, but never as a direct reaction to the driver behind (blocking). As soon as there is an overlap between two vehicles, on a straight or in front of a braking zone, you must keep your own line. When attempting to outbrake a driver, the procedure must be aborted and the racing line released if the vehicle does not reach an overlap of half a vehicle length before the turn-in point. Furthermore, the vehicle may only enter the corner at a suitable speed. It must be possible to hold your own line (divebomb).
Overlapping and multi class races
If a lapping maneuver is imminent, the overtaking driver is always responsible for ensuring a clean overtaking maneuver. In case of doubt, the overtaking must be aborted. The driver being lapped may only leave the racing line if this happens early and is clearly recognizable to the driver being lapped. The driver being lapped may not defend himself or block the driver behind him. This rule also applies to multi-class races (lower classes may not defend).
Brake points
Every driver must select the braking points and speed in such a way that they can prevent a collision with the vehicle in front. Particular care is required in the start phase, as braking points may change here. Exceptional braking points without necessity must be strictly avoided. It is expressly forbidden to deliberately allow the vehicle behind to run into you (brake testing).
Leaving the track
If a driver leaves the road, they must ensure that no one is impeded when they drive back on.
Stopping on track
A driver may not stop and leave his vehicle on the track, but must drive it into the pit lane or to another place off the track.
Driving with Damage
If a driver is relatively slower than other vehicles due to damage to his car, the vehicle should drive outside the racing line or clear the racing line at a suitable point as soon as a faster vehicle catches up.
Qualification
In general, drivers on a fast lap must be allowed to pass without being impeded, unless you are on a fast lap yourself. This applies, among other things, to the outlap, the inlap and if you are no longer on a fast lap due to a mistake or cut. The pit lane must be left and entered in such a way that no drivers on a fast lap are impeded.
Pit lane
Vehicles entering the race track may neither touch nor cross the solid line at the pit exit. At the pit entrance, consideration must be given to the traffic behind.
Furthermore, there is a speed limit in the pit lane which must be observed from the pit line onwards. The pit lane may only be entered at the maximum speed limit, no automatic braking is active.
The entry speed is monitored by Real Penalty.
The pit line is the line that is also recognized by Real Penalty. As this may deviate from the visually recognizable line on some tracks, it is recommended that every driver explicitly practices the pit entry on each track.
Race ending
Finishing the race
The end of the race is indicated to the leading driver by showing the chequered flag as he crosses the finish line. When the prescribed number of laps is reached, first the fastest driver and then all those following are waved off, regardless of the number of laps they have completed. In races over a timed distance, the flag is waved when the leader crosses the finish line after the time has elapsed.
Race classification
The winner is the driver who has covered the specified distance with his vehicle in the shortest time. In races over a certain time distance, the lap started is completed after the time has elapsed. The winner is the driver who has completed the highest number of laps. If the number of laps is equal, the winner is the driver who has completed the number of laps first.
Minimum distance
In all races, only vehicles that have completed at least 66% of the distance covered by the winner will be classified.
Championships
In championships, points are usually counted using the ACswui system. If drivers have the same points in the final table, the best positions (most first places, most second places, etc.) count.
Server crashes and other technical problems
If there are technical problems with the server or the simulation so that the race cannot take place properly or is canceled, the following applies:
<50% race distance covered | The race will be restarted, if necessary on a new date. |
50%-75% race distance covered | 50% of the planned points will be awarded. |
75%-100% race distance covered | The full number of points will be awarded. |
There might be exceptions to this rules, depending in the specific problems and other constraints.
The basis for scoring in the event of an abandonment is the order of the last completed lap. Penalties already imposed but not yet completed will be converted into appropriate time penalties after the race and added to the total time of the respective drivers. If the results cannot be reconstructed, the race will not be scored.
Technical Requirements
Hardware
Insufficient technical equipment does not count as an mitigating circumstance. The use of a headset or microphone is recommended for communication via voice chat, especially with the race management.
Server connection
The driver must have a stable internet connection. Each driver must ensure that their connection to the server does not have high latency or latency fluctuations and that they do not endanger or hinder other drivers due to connection problems.
Protest
Protest against decisions of the race director
Decisions of the race directors are final and cannot be appealed.
A protest against the result of the qualifying session is not permitted.
Protest against other drivers
Only drivers have the right to protest. If a driver wishes to file a protest against another driver, the following formalities must be observed:
Reason
Situations that violate the regulations can be cited as a reason for protest
Form
via Discord as a direct message to a race director
Content
Protest driver, protest opponent, video clip with exterior and cockpit views of both drivers
Deadline
Protests can be lodged at the earliest 24 hours and at the latest 48 hours after the end of the race.
Technical problems
No objections can be raised against technical errors.
Penalties
The use of third-party software that influences or changes basic game mechanics (cheating) leads to immediate exclusion.
In principle, the race directors assess incidents and impose any resulting penalties. Penalties can range from a five-second penalty to disqualification or point deduction. Race directors may impose penalties not listed here in accordance with the regulations.
Announcement of penalties
Penalties are generally announced via Discord. As a rule, the announcement should be made up to one week after the end of the event, but in exceptional cases 24 hours before the following event.
Reasons for mitigation
Moments of surprise, opaque racing situations etc. awaiting the other party in the accident unusual consequences due to incorrect physical calculations may be taken into account to reduce the penalty.
Exemption from punishment
In the case of very light contacts with no effect on the race, which are common within the series.